It is difficult to have a valid discussion on a concept that is so hotly
debated. The idea of the Fake Geek Girl exists in a multitude of
discussions. Do they exist at all? Does the idea of a Fake Geek Girl
have a spectrum? Is one a Fake Geek Girl to the complete exclusion of
being an actual geek? Does the debate of the Fake Geek Girl expand to
booth babes, or even just a geek culture naïf? What stressors over the
last few years of the geek and gaming community has led to the explosion
of negative energy towards the communities female participants? When
the first postings about the Fake Geek Girl hit the Internet it ushered
in a flood of reactions both condemning the idea and expanding upon it.
The Fake Geek Girl has a vague definition. Articles by CNN, The Atlantic, and Forbes (several times) contributors explain that FGGs are
“pretty girls pretending to be geeks for attention”. One article even
drew the FGG infiltration as parallel to the Communist sleeper agent
uncertainty of the 1950s. Jokes are cracked and comics and
advertisements are drawn about how these FGGs are here to prey on the
male geeks as unfeeling huntresses. These comics or short films, while
made in jest as a manner to dismiss the FGG, can actually get across
some important points. One short film has a humorous depiction of the
FGG as a murderer. In it, the detective makes a comment stating that:
“Maybe there is no fake geek girl. Maybe it is just a product of the
deeply rooted sexism of geek culture. Maybe she is just a manifestation
of the insecurities about the opposite sex”. This is the only somewhat
serious part of the film, and it is quickly laughed off and forgotten.
Yet, Dr. Andrea Letamendi, who writes for The Mary Sue, explains that
this may be the case as well as several other factors.
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Pulp Scifi style seems perfect for the silly idea. |
Dr. Letamendi explains the situation on both sides: why the male geek
population reacted to viciously, and why the female geek population
reacted so defensively. She lays it out in three very clear lines. Geeks
are afraid of imposters and false infiltrators because: 1) There is a
false notion of limited resources within the community, 2) The community
has a misinterpreted sense of ownership, and 3) There is resentment for
the change that ‘geek’ culture is undergoing. These negative ideas are
supported by the fact that, every once in a blue moon, there is a girl
just looking to get some attention in a skimpy cosplay, there are still
booth babes in many conventions, and fledgling geeks are not given
enough positive reinforcement to pursue the culture before being turned
away.
Dr. Letamendi also states that female ‘geeks’ become defensive at the
idea of the FGG because of long-seated “insults, indignities, and
demeaning messages from other members of the comics community”. She
brings up the subtle ways in which female members of the community are
belittled, stating the use of microaggressions, to plant a disparaging
seed in the female geek’s mind. She also elaborates on the ways women
are made to feel invisible within the community, as well as pointing out
that female geeks are constantly told that they cannot keep up
intellectually with their male counterparts.
There may be a little more to it though. The introduction of the idea of the FGG to the popular community mindset led to the creation of a new wall. This barrier, arbitrary in its subject or depth, has to be hurdled every time a female geek wants to participate in the community’s conversations. Every time the wall is faced, the qualifications to be an ‘authentic geek’ changes. Many of the articles about FGGs written by females who consider themselves part of the community start their articles with their geek justifications; a list of how and why they can be considered part of the community. They have to prove themselves, establish their geek credentials, in fear of not being taken seriously.
The itching idea of attractive female non-geeks invading the geek-space for attention without an actual interest in the geek subset of cultural material has been growing for a while. Bans on the use of Booth Babes (another term for a promotional model), female models hired to attract attention to products and product tables at conventions, has been on the scene for a while. But for them it is different, while they may be at the con for the attention, they are also there for the money, for them it is a job. But the main worry is that this condescending attitude towards ‘pretty invaders’ is now being applied to attractive female geek community members who have, for a long time, felt like a part of the community and are now faced with requests of justification.
-K.
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