Showing posts with label Sexism. Show all posts
Showing posts with label Sexism. Show all posts

Thursday, April 25, 2013

Bayonetta and Camp

This post is a walk-through of the development of my thoughts regarding the video game Bayonetta.

Part 1: Parody

I don’t think anyone would dispute that Bayonetta is over-the-top.

Bayonetta Trailer

The game combines “hyper cool” combos/moves that only require button mashing with a “hyper sexy” main character whose stilettos are guns and whose outfit is composed largely out of her hair, and an objective to kill angels all set to a poppy, up-beat soundtrack. The target for enemies is a set of red lips, and when you successfully perform a move in the tutorial, the game praises you with “Cute!” and “Beautiful!” Bayonetta catwalks down the aisle of a train in a cutscene on the demo.



Any qualms I had about another buxom femme fatale was assuaged by the realization that this was a parody. The game is just too much to be taken seriously. A heavy reliance of tired stereotypes about femininity, hyper-sexualization to ridiculousness, and the intentionally provocative charge of killing angels with combo moves that require skill a novice could muster are all tongue-in-cheek. Bayonetta playfully critiques elements commonly found in “those other games” (and real life): the conflation of sex and violence, a heroine in a sexualized outfit, a heroine who is only her sexuality and is constantly reconciling the whore/Madonna paradox, endlessly bloody and graphic combos, the unabashed t and a shots.

One reviewer said they felt uncomfortable because the game seems to encourage objectifying Bayonetta (positioning her in suggestive poses and moving the camera around), and yet sets her up as a strong, independent, angel-slaying badass in the plot. That this tension was obvious in this game is part of what makes it an effective parody.

Part 2: Author’s Intent

Later, J. pointed me to some comments the developers made in regards to the creation of  Bayonetta. In creating the game, they decided to start with focusing on "her femininity and sexuality” and built the character around that. They achieved this in part by incorporating a butterfly motif with Bayonetta, a symbol typically considered “girly” but also is associated with female genitals. Other elements include the use of flowers, a focus on her shoes, and her (sexual) dress and comportment. One developer, Kamiya, said that the theme of the game and the power behind Bayonetta’s attacks is "sexiness."

Aside from the focus on sexuality and femininity conceptually, there was also a focus on these aspects of the character’s visual design. Kenichiro Yoshimura, who worked on the games images, said in regards to Bayonetta: "I really wanted to get Bayonetta's backside perfect. I guess I am into that sort of thing..."

Thank goodness Kenichiro Yoshimura spent hours toiling over that perfect butt, am I right?

 While there is not anything wrong with being “into that sort of thing,” or even creating a sexualized woman character, the creator’s commentary reveals a level of objectification.

These comments make me question whether or not Bayonetta really is parody. By focusing in on the character’s “femininity and sexuality” to an extreme, instead of other real aspects of her character, the development team did just what one needs to do in order to transform a character into campy parody. Unintentionally.

Part 3: Cross-Cultural Camp

But then it dawned on me that this game was made in Japan. There are numerous examples of Japanese games that when brought to the USA have elements that are “lost in translation.” Is Bayonetta one big misunderstanding?

I kept asking myself, if the “authors’ intent” was to pull off hyper-sexy fighting fuckdoll “with an air of mystery,” why could they not see that they were plunging head-first into camp instead? One answer is that “camp” is a culturally specific category. It is worth looking into whether or not “camp” as an aesthetic even exists in Japanese culture, and if it does, how congruent the Japanese ideas of camp are with the United States’ ideas of camp are.

Part 4: What does this mean?

So, how does someone make sense of this? How much does authors’ intent matter when it comes to interpreting a game? How about cultural origin? If this game was not created as parody, but instead as an attempt at more sexist BS in the video game industry, does that undermine any empowering interpretations of Bayonetta, or create a hierarchy of meanings?

Personally, these realizations left me feeling conflicted over what had at first been a very tidy categorization of the game. At the same time, the United States has been creating “local” meanings for imports for years, and I don’t think Bayonetta is any different. I don’t have a problem continuing to enjoy the game as parody (in the United States at least?). However, the only remaining qualms I have surround the prospect of knowingly financially supporting an endeavor that was potentially at its root a sexist one.

- A.

Friday, April 12, 2013

Fake Geek Girls, Fake Geek Problems

It is difficult to have a valid discussion on a concept that is so hotly debated. The idea of the Fake Geek Girl exists in a multitude of discussions. Do they exist at all? Does the idea of a Fake Geek Girl have a spectrum? Is one a Fake Geek Girl to the complete exclusion of being an actual geek?  Does the debate of the Fake Geek Girl expand to booth babes, or even just a geek culture naïf? What stressors over the last few years of the geek and gaming community has led to the explosion of negative energy towards the communities female participants?  When the first postings about the Fake Geek Girl hit the Internet it ushered in a flood of reactions both condemning the idea and expanding upon it.

The Fake Geek Girl has a vague definition. Articles by CNN, The Atlantic, and Forbes (several times) contributors explain that FGGs are “pretty girls pretending to be geeks for attention”. One article even drew the FGG infiltration as parallel to the Communist sleeper agent uncertainty of the 1950s. Jokes are cracked and comics and advertisements are drawn about how these FGGs are here to prey on the male geeks as unfeeling huntresses. These comics or short films, while made in jest as a manner to dismiss the FGG, can actually get across some important points. One short film has a humorous depiction of the FGG as a murderer. In it, the detective makes a comment stating that: “Maybe there is no fake geek girl. Maybe it is just a product of the deeply rooted sexism of geek culture. Maybe she is just a manifestation of the insecurities about the opposite sex”.  This is the only somewhat serious part of the film, and it is quickly laughed off and forgotten. Yet, Dr. Andrea Letamendi, who writes for The Mary Sue, explains that this may be the case as well as several other factors.
Pulp Scifi style seems perfect for the silly idea.
Dr. Letamendi explains the situation on both sides: why the male geek population reacted to viciously, and why the female geek population reacted so defensively. She lays it out in three very clear lines. Geeks are afraid of imposters and false infiltrators because: 1) There is a false notion of limited resources within the community, 2) The community has a misinterpreted sense of ownership, and 3) There is resentment for the change that ‘geek’ culture is undergoing. These negative ideas are supported by the fact that, every once in a blue moon, there is a girl just looking to get some attention in a skimpy cosplay, there are still booth babes in many conventions, and fledgling geeks are not given enough positive reinforcement to pursue the culture before being turned away.

Dr. Letamendi also states that female ‘geeks’ become defensive at the idea of the FGG because of long-seated “insults, indignities, and demeaning messages from other members of the comics community”.  She brings up the subtle ways in which female members of the community are belittled, stating the use of microaggressions, to plant a disparaging seed in the female geek’s mind. She also elaborates on the ways women are made to feel invisible within the community, as well as pointing out that female geeks are constantly told that they cannot keep up intellectually with their male counterparts.


There may be a little more to it though.  The introduction of the idea of the FGG to the popular community mindset led to the creation of a new wall.  This barrier, arbitrary in its subject or depth, has to be hurdled every time a female geek wants to participate in the community’s conversations. Every time the wall is faced, the qualifications to be an ‘authentic geek’ changes. Many of the articles about FGGs written by females who consider themselves part of the community start their articles with their geek justifications; a list of how and why they can be considered part of the community. They have to prove themselves, establish their geek credentials, in fear of not being taken seriously.

The itching idea of attractive female non-geeks invading the geek-space for attention without an actual interest in the geek subset of cultural material has been growing for a while. Bans on the use of Booth Babes (another term for a promotional model), female models hired to attract attention to products and product tables at conventions, has been on the scene for a while.  But for them it is different, while they may be at the con for the attention, they are also there for the money, for them it is a job. But the main worry is that this condescending attitude towards ‘pretty invaders’ is now being applied to attractive female geek community members who have, for a long time, felt like a part of the community and are now faced with requests of justification.

-K.

Thursday, April 4, 2013

Harassment: Excuses, Excuses, Excuses

CONTENT/TRIGGER WARNING: Discussion of sexual harassment/threats of sexual assault, links contain potentially triggering material.

When I play World of Warcraft, I always play female toons because honestly, I relate to them. WoW does a pretty decent job of providing clothing that doesn’t drastically change between the genders. I’m not going to stop playing female-bodied toons because men in game feel that they have the right to harass me.

I’m sick of walking into dungeons, being asked my real-life gender over and over again and when I finally concede? I get asked to do sexual favors, to makes sandwiches, “can I feel your boobs? lololol”, “where do you live real life— you’re probably fat”. I’m sick of walking into PvP and being inundated with angry players threatening rape on each other’s mothers and daughters and girlfriends. I’m sick of men loudly proclaiming their relationship status in game as if women are some kind of commodity that allow you to be accepted into gaming communities.

The infamous trolling excuse.
I’m sick of, when I call out these misogynists, being called a "bitch" and told that I should just “laugh it out, they’re just trolling”.

“Trolling” is a universal excuse that basically amounts to “they’re just joking” or “they’re just trying to get you angry”. This excuse is problematic because trolling almost always targets marginalized groups. In gaming, much of the “trolling” I have seen has been targeted towards women, gender and sexual minorities and people of color.

Additionally, a lot of insults used, no matter the victim, are usually gendered or based off of racist/heterosexist ideas. Often times “trollers” will insult people by mis-gendering them or calling them gay.

Essentially “trollers” often get away with making horrible remarks by saying that they’re just kidding. Many people also claim that trollers are only like that in-game, that truthfully they are not racist or sexist.
There are many problematic aspects of these arguments  and unless we deconstruct these excuses, we cannot move past the rampant harassment in the gaming world. If you are truly against racism, sexism and the like, trolling is unacceptable.

Another popular excuse is that people shouldn't be offended by harassment because "it's just the internet". In no other form of communication do we dismiss the words and actions of others based on the form of communication itself. We don't yell at folks over the phone, "Don't get upset, we're on the telephone!". As gaming and online communities become more and more common, we must recognize that the internet is a valid space for communication and that words and actions matter.

(TW for link: Sexual harassment, threats) At Fat, Ugly or Slutty, moderators compile screenshots of thousands of cases of harassment. This website serves as evidence for how rampant harassment in video games really is, and how there are very little repercussions for bullying online. The content of the website is sad, angering and potentially triggering. In reality, though, these screenshots represent the everyday gaming life of many women.
Fat, Ugly or Slutty compiles online gaming harassment directed at women.
Extra Credits, in their video on Harassment, note that harassment online is just a vocal minority of players, the worst part of the gaming community. Whether this is true or not, there is a large part of the gaming community that is complicit in harassment. In the Cross Assault debacle, no one in the room stood up against the sexist harassment. When I've experienced harassment in game, no one has stood with me to stop it. This has to change. We cannot just stand idly by while folks are harassed. Not only must developers do something to police the community, but we as a community must work to police ourselves.

-H.